#pragma once
#include "spell.h"
class Quake : public Spell
{
public:
	Quake();
	~Quake();

	int SetCurrentX(int increment, int setValue, bool needIncrement);
	int SetCurrentY(int increment, int setValue, bool needIncrement);
	int GetDelayBeforeDestroy();
	int SetDelayBeforeDestroy(int increment, int setValue, bool needIncrement);
	
	void Cast(int value, Character caster, Character target);
	void Cast(int value, Character caster, Character targets[], int chars);

private:
	int currentX;
	int currentY;
	int delayBeforeDestroy;
};

